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Overview
This lesson focuses on how to programmatically turn on the screen saver.
Background
In Windows, you can turn it on automatically by leaving the machine inactive for a specific period. You can control this period from the Screen Saver options from the desktop properties dialog. The following figure shows the Screen Saver Settings dialog.
Programmatically turning on the screen saver
In this section we will learn how to turn on the screen saver in .NET and C#. Of course you can write the code in any language you prefer, but here we will write it in C#.
You can turn on the screen saver by sending the WM_SYSCOMMAND message with the parameter SC_SCREENSAVE.
Sending a message can be done using the SendMessage() function that resides in the User32.dll library.
The definition of this function is as follows:
LRESULT SendMessage( HWND hWnd, UINT Msg WPARAM wParam, LPARAM lParam );
This function takes four arguments:
- hWnd:
Handle to the window to send the message to. You can set this argument to a window handle, the desktop handle (HWND_DESKTOP), or the handle for all top-level windows (HWND_BROADCAST). - Msg:
The message to send. - wParam:
Additional message-specific options. - lParam:
Additional message-specific options.
This function returns a value specific to the message sent. Usually, it returns non-zero if it succeed or zero otherwise.
Here is the full code:
// C# Code [DllImport("User32.dll")] static extern int SendMessage (IntPtr hWnd, uint Msg, uint wParam, uint lParam); const uint WM_SYSCOMMAND = 0x112; const uint SC_SCREENSAVE = 0xF140; const uint HWND_BROADCAST = 0xFFFF; static void Main() { SendMessage( new IntPtr((int)HWND_BROADCAST), WM_SYSCOMMAND, SC_SCREENSAVE, 0); }
' VB.NET Code Declare Auto Function SendMessage Lib "user32.dll" _ (ByVal hWnd As IntPtr, _ ByVal Msg As UInt32, _ ByVal wParam As UInt32, _ ByVal lParam As UInt32) As Int32 Const WM_SYSCOMMAND As UInt32 = &h212 Const SC_SCREENSAVE As UInt32 = &HF140 Const HWND_BROADCAST As UInt32 = &HFFFF Sub Main() SendMessage( _ New IntPtr(CInt(HWND_BROADCAST)), _ WM_SYSCOMMAND, _ SC_SCREENSAVE, _ 0) End Sub
Code explanation
First, we created our PInvoke method. This method is decorated by the DllImportAttribute attribute specifying the library which the method resides in. Also PInvoke methods must be declared as “static” and “extern”.
Because LRESULT defined as a signed 32-bit integer, it is marshaled as System.Int32 in .NET. Also, because of System.IntPtr is the best type for marshaling any Win32 raw handle, we have used it for the first argument. UINT, WPARAM, AND LPARAM are all defined as an unsigned 32-bit integer, so we have marshaled them as System.UInt32. HWND_BROADCAST represents the handle for all top-level windows, so we have sent them the order to turn on the screen saver.
PInvoke stands for Platform Invocation, it is the process of creating a wrapper for the .NET to interact with unmanaged functions.
Marshaling is the process of creating a bridge between .NET types and unmanaged types.
You can use PostMessage() in place of SendMessage() if you want to send the message asynchronously and don’t want to wait for a response.
Read more about PInvoking and Marshaling in other API lessons.